WORLD / TRAVERSAL-GAME PROTOTYPE / GODOT
Hush Basin
One district. One small vehicle. Warm drizzle.
A traversal-game prototype set in District Zero, a rain-softened city of muted charcoal paving and broad mineral ground. The current checkpoint puts a Quarto-derived vehicle into the complete city. Thrust, steer, shift into Drive, and hop where supported.
- Status
- In development
- Engine
- Godot 4.7.1
- World
- District Zero
- Browser build
- ≈140 MB download

A stationary view in District Zero, recorded from the public browser build on 30 September 2026. The native checkpoint and its verification record are described separately below.
RECORDED BROWSER STILL01 / QUIET SURFACES
A small craft, a city, and warm drizzle.
Charcoal paving, repaired surfaces, and warm rain give District Zero its mood. Drive from Quarry to Relay, or take time to read the district. Story work is in development; the current public build is a provisional driving prototype.
02 / THE VEHICLE
A Quarto, simplified for play.
The craft borrows its transforming shape from Quarto. Spread is the more maneuverable form; hold Shift for faster Drive, or trade forward speed for a Hop in Spread. The game uses a simplified rig, while Quarto studies the mechanism in greater detail.
- W / S
- Thrust / brake
- A / D
- Steer
- Hold Shift
- Drive
- Space
- Hop, where supported
- R / Escape
- Retry / pause
03 / ENTER THE DISTRICT
Cross the district. Read the ground.
The browser build is a Godot web export. It requires JavaScript and downloads roughly 140 MB before play. The controls above are documented for the native launcher. This folio’s text and destinations remain available without JavaScript.